How to escape: the fastest route (Chapter 1)
You start in Cell 13. The official description sets the tone: prisoners are taken behind the STAFF ONLY door after lights out, so you have to get out before it is your turn. You have 13 in-game days. The route below gets you out on Day 2.
- Earn about $135. Do your scheduled jobs on Day 1 (see jobs below).
- Buy a Saw ($110) and a Screwdriver ($25) from OJ’s Deals in cell 12, right next to yours.
- Saw your cell window bars during lockdown. Climb out into the yard alley.
- Grab the free Drill from the workbench in the workshop next to the yard. On the way, you can take cash bundles from the back of the open transport truck.
- Climb back in and choose “Replace bars” so the guards do not notice.
- Unscrew the toilet with the Screwdriver, move it aside and dig down with the Drill. Before you sleep, put the toilet back over the hole.
- Day 2: buy a Flashlight ($30) from OJ, finish digging through the rock to the sea cliffs and jump into the waiting speedboat. The game shows “You Escaped! Escaped on Day 2”.
Free drill trick: OJ sells a Power Drill for $400. You do not need it. The Drill on the workshop bench is free once you are out through the window.
OJ’s Deals: every item and price
OJ (cell 12) sells everything you need. Prices as shown in the shop in current [ALPHA] walkthroughs (more on what to buy first):
| Item | Price | What it is for |
|---|---|---|
| Spoon | $15 | Dig beneath your cell (slow) |
| Screwdriver | $25 | Unscrew toilet bolts and vent screws |
| Flashlight | $30 | Light up dark tunnels |
| Bat | $50 | Heavy melee weapon |
| Knife | $60 | Close-range weapon |
| Scrap Trowel | $70 | Digs twice as much soil as the Spoon |
| Saw | $110 | Cut your cell window bars |
| Revive Teammate | $140 | Bring a fallen teammate back |
| Guard Keycard | $180 | Unlock the guard room |
| Power Drill | $400 | Dig fast (skip it: the workshop Drill is free) |
Cheapest full escape: Saw + Screwdriver on Day 1, Flashlight on Day 2: $165 in total.
How to make money fast
Jobs follow the daily schedule shown at the top of the screen.
| Job | When | Pay |
|---|---|---|
| Library book delivery | Library time | $10 per book (check the officer’s request number, find it on the shelves) |
| Peel potatoes | Lunch, in the kitchen | $4 per potato |
| Pick up litter | Yard Time | $20 for 8 pieces, handed to the trash inmate |
| Hit contracts | Any time, from other inmates | $35 to $70 per target, within a time limit |
More detail in the money guide. The library and litter jobs are the simplest way to reach $135 on Day 1. Hit contracts pay more but mean attacking other inmates against a timer.
Prison rules: suspicion, roll call and lockdown
- Daily schedule. Each day runs through Roll Call, Library, Lunch, Yard Time, Recreation Time and Return to Cell. The current phase and timer are shown at the top of the screen.
- Suspicion meter. The bar at the bottom of the screen rises when guards or cameras see you doing something illegal, such as using tools in the open. The objective list literally says “Don’t get suspicious”. Do your sawing and digging during lockdown, out of sight.
- Lockdown. When lockdown starts you have about 15 seconds to get back into your cell before the doors lock.
- Cover your tracks. Before you sleep, replace the window bars and put the toilet back. Leaving them open risks being spotted.
- Sleep to skip. Use your bunk during lockdown to move to the next day.
- 13-day limit. If you have not escaped by Day 13, you lose.
Chapter 2: Ceniza (desert prison)
After the first escape, the game continues in Ceniza, a high-security desert prison. The shop moves to Cobre’s Deals in cell 09 with mostly the same items and prices, no Saw, plus a Hammer ($90). The jobs change to chopping vegetables ($5 per batch), washing laundry ($5 per shirt) and courtyard brawls.
Full steps are in the Chapter 2 guide. The walkthrough route through Ceniza goes through the vents: unscrew the vent above the sink in your cell, smash the metal barriers inside with the Hammer, flip the red switch to stop the big fan, break the upper grate, climb onto the roof, jump the fence and drive off in the military jeep.
13 Days to Escape codes
No working codes are confirmed as of November 11, 2026. The Roblox description has no codes section, and none were used in the walkthroughs we checked. Searches for “codes” often show other Roblox escape games with similar names; their codes will not work here. We will add any official codes to the codes page as soon as RoDark Studios posts them.
Solo or with friends?
You can play solo or with up to 3 friends. If a teammate goes down, the Revive Teammate item ($140) from OJ brings them back.
Tips
- Buy the Saw first. It opens the window, which gets you the free Drill.
- Do illegal things only during lockdown, and always replace the bars and the toilet before sleeping.
- Do not waste $400 on the Power Drill.
- The game is in [ALPHA], so prices and routes can change with updates. We note the date on every check.
Last checked November 11, 2026, against the official Roblox page and two full gameplay walkthroughs. Prices and routes can change with game updates.